Words: Richard Grisham
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Such wildly entertaining chains of events are common in Driver: San Francisco. It’s one thing to combine the best parts of games like Burnout, Need for Speed, and Grand Theft Auto; it’s another to invent a new way to play a game in the tired driving-action genre. Frankly, we thought it was impossible to come up with something new, but the ability to “Shift” – the term Driver uses for being able to instantly teleport from the vehicle you’re in to any other one anywhere in the city at any time – is the sexiest new game mechanic we’ve seen in forever. It’s the kind of thing that doesn’t sound great on paper but makes perfect sense once you actually try it. It’s also a bit disconcerting, because we’ve been trained for so many years that there’s only one way to play driving games. Once it stuck in our minds, though, we started to wonder if we’d ever want to play a similar game any other way. We’re still not sure.
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The story, broken up into eight chapters, takes place in and around a gorgeously realized San Francisco. The city is alive, teeming with traffic and pedestrians, and full of all the landmarks people familiar with the town will recognize. Each chapter charges you with accomplishing several missions, in whichever order you choose, as well as a bevy of side jobs that help earn extra cars and power-ups. The main storyline take place as Tanner and his sidekick piece together a mystery about Jericho. Of course, that many of these moments take place while Tanner is deep in a coma explains how the whole “Shift” concept gets conveniently established. You get to inhabit the bodies of cops, vigilantes, street racers, and other assorted San Francisco characters as they go on dozens of mayhem-producing escapades across the Bay Area. A nice variety of goals and objectives keeps the action fresh, and thanks to Shifting, there are plenty of ways to solve the same problem.
As the story progresses, the real estate expands and the weirdness grows. We were never able to get too comfortable, as the tables got turned on us several times – another brilliant move that kept us guessing all the way to the end. There are a few incongruities, to be sure; Tanner is a good cop who’s bent on protecting the city, yet has no problem inhabiting the body of an innocent driver and ramming their vehicle into an enemy he’s chasing. That’s weird. Also, no matter how badly our Dodge Challenger got busted up, it was always bright, shiny, and in perfect working order at the start of every new mission. These are mere quibbles, though, with an otherwise dynamite single-player effort.
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Driver: San Francisco blows our minds; it’s 100% more fun than we expected and immediately re-establishes the franchise front and center in the marketplace. It’s not often that a single new mechanic can reinvigorate an entire genre, but this one does. Here’s hoping it doesn’t get lost in the wave of fall releases that’s already upon us – it deserves your attention. You won’t be sorry.
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